Journey light shader
Unity 3D -- C#
In this project I wanted to re-create the Journey light up effect!
As one of my favorite games, Journey amazed me with the style and the way it plays. So i wanted to re-create the light up effect on the cloth of the main character.
I knew i had to write a special shader to get the effect on the cloth. I first starterd combining 3 textures together.
The first texture was the base layer, with all the colors. The second and third texture were the layers that woud light up. these layer are able to light up from any color!
There are 2 seperate light-up layers, because the scarf of the traveler always light's up. The third layer light strength can be adjusted!
After the shader was working correctly, i wanted to be able to decide the light pattern of the journey character. In the original game there are 21 Glowing Symbols you can collect. after collecting 5 or 6, your light patern get's another row.
With this in mind, i wrote some small scripts and i really liked the final product! I can change the light intensity and the light patern!
I learned alot while working on this project, especially alot about shaders!
Project Github Link