Data Flow -- C++ ECS -- second year custom engine project.
Gauntlet replica -- C++ SDL2.0.
Bewildered -- Unreal engine 4 (soon clickable).
Media College exam -- Barricade
Procedural animations/inverse kinematics prototype -- C# Unity
Custom A* path smoothing -- C++ custom engine
Root motion movement system (W.I.P)
Journey Shader
Vr InterFace/ Inventory system
PayDay 2 Switch L.E.D Light Mask
Understanding and implementing basic procedural IK movement.
Understanding and Implementing basic A*
Ludum game jam 47
Ludum game jam 40