Niels van der Marel - GamePlay-AI / Tools ProgrammerNiels van der Marel | GamePlay-AI / Tools ProgrammerNiels van der Marel - GamePlay-AI/ Tools  Programmer
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Data Flow -- C++ ECS -- second year custom engine project.

Gauntlet replica -- C++ SDL2.0.

Bewildered -- Unreal engine 4 (soon clickable).

Media College exam -- Barricade

Procedural animations/inverse kinematics prototype -- C# Unity

Custom A* path smoothing -- C++ custom engine

Root motion movement system (W.I.P)

Journey Shader

Vr InterFace/ Inventory system

PayDay 2 Switch L.E.D Light Mask

Build A Rocket Boy/ Climax: Mindseye

BEND STUDIO/ Climax: Days Gone Remastered

Understanding and implementing basic procedural IK movement.

Understanding and Implementing basic A* 

Ludum game jam 47

Ludum game jam 40

    Niels van der Marel