Mindseye

Build A Rocket Boy - Climax

▚ Project summary:


While working at Climax Studio, I had the pleasure to work as a AI programmer/ Tools programmer, On MindsEye, from Build A Rocket Boy, Published by IO Interactive.

Information directly from the official steam page
Play as Jacob Diaz, a former soldier with a mysterious neural implant who is suffering from memory loss and flashbacks. Set out on a series of dangerous covert missions to unlock the secrets of your past in a world filled with the persistent threat of artificial intelligence, high-tech experimentation, corporate espionage, political corruption, and an unchecked military. MindsEye is an immersive experience with a mind-bending complex narrative, rich environments, groundbreaking combat, future tech, and high speed chases.

▌Specifications:

Position: GamePlay/ AI/ Tools Programmer
Company: Climax Studios
Client: Build a Rocket Boy
Release: Summer 2025
Project type: AAA Professional
Platform: PC, PS5, XBOX

▌My contributions:

Was part of the core engineering team behind real time cover generation and low level navmesh development.

Core GamePlay/AI/Tool Systems:
○ Dynamic real time cover data generation. 
○ Helping improve object real time nav mesh slicing.
○ Worked on the cover gameplay feature.
○ Worked on dynamically generating nav link connections

▚ More information:


Gameplay trailer, on the official Sony PlayStation Youtube: