Barricade
Unity -- C#
▚ Project summary:
In this practice exam, we made a game based on the classic board game, Barricade!
Our practice exam was to take as many aspects as possible from a existing board game, and use those aspects inside a pc or mobile game. During this exam we received mostly feedback about the documentation.
Together with my team (Each portfolio linked below) we chose to re-create a old board game called Barricade.
▌Specifications:
Project type: Media college pre-exam
Released: March-2019
Platform: PC, Windows
Time spent on project: 8 days
Engine and Tools: Unity - C#
▌My contributions:
○ Player animation syncing and player movement
○ Dice glow up
○ Camera movement
○ Team color indication feature
○ Particle and VFX implementation
○ Elements of the board systems
○ Selecting places/targets
▌Project goals:
○ Recreate a classic board game into a video game
○ Get used to the documentation and team
○ Practice for our real exam
▚ Details:
My responsibilities within this project were creating the player movement, implementing animations, writing a glow up shader for the dice, creating the camera movement, player team color and particles implementation, small parts on the field system and selecting objects.
▚ Closing thoughts:
With only 6 official production days (2 days extra from the weekend), I think this project turned out really great!
Developers
Thijs Dreef: http://thijsdreef.com/
Rico Evers: http://ri-code.com/
Niels van der Marel: http://nielsvdmarel.nl/
Artist:
Stefan Vermeulen: https://stefanverm.nl/
Max van der Plas: http://maxvanderplas.nl/
Esmee de Ruijter: https://esmeederuijter.artstation.com/
Keelan Maclear: http://www.maclear.nl/
Bas Brands: http://heylookitsbas.com/
Project Github Link