Currently working on:
Days Gone Remastered
I am currently working on the core gameplay AI team for the PS5 AAA title: Days Gone Remastered, contributing to the remastering of the main game and implementing key mechanics for Speedrun Mode, Permadeath Mode, and the all-new Horde Assault game mode!
Previously worked on:
Mindseye
While working at Climax, I previously worked as a AI/ Tools programmer on MindsEye and Everywhere from Build a Rocket Boy. Here I mainly worked on the low level Unreal Engine 5 Navmesh tools and dynamic real time cover generation. I also worked on improving object real time navigation mesh slicing and creating a tool for dynamically generating maneuver nav links.
Some of my other projects:
Short about me
I am Niels van der Marel.
A Game Tools / Game AI programmer at Climax Studios,
I have 3 years of professional AAA game development experience, working on several large scale projects. I have professional experience using Unreal Engine, Unity or custom engines.
I am most familiar with programming in:
C++, C#, BluePrints and JavaScript.
My Résumé
My education
In 2023, I graduated cum laude from Breda University Of Applied Sciences (BUAS).
I have attended the programme International Game Architecture and Design with the chosen disciplinary, Programming.